Included as a possible solution, there is an Inventory Expansion Mod that increases the inventory to 32 slots with a patch that allows for 4 trinkets to be equipped. I could win, but the sheer size of the dungeons on top of fighting extremely strong fallen hero parties, usually exhausted your heroes making them survive, but most likely unable to get anywhere near completing the dungeon. You can try adding the Fallen Heroes mod in, but you would probably need additional trinkets or classes or anything to make your team stronger. Small balance friendly exceptions that shouldn't change gameplay too much.Ī spider monster mod that can be fairly strong at times.Ī very strong invading boss from Dark Souls.Ī monster adding mod that adds a few spell based trinkets.Īn expanded item carrying inventory to fit the few dungeons that are 2-4x the size of a regular dungeon. ![]() This is the seperate mods that require Crimson Court and Colour of Madness DLC. ![]() Steam keeps on adjusting the order of the mods randomly upon saving this list.This is a collection of AWESOME mods that don't really change the base game. This list is constantly updated to ensure stability and relevance. These heroes will be rotated out of the list (with my discretion) every time I finish a playthrough and replaced with a different set to showcase newer and underrated classes. With that in mind, a number of 32 modded heroes have been added to the roster to increase diversity and freshen up the weekly grinds. Keep in mind that it is highly recommended to use this list with only one (max: two) unique character(s) in the roster at a time. The overall theme of the list is Vanilla+ with the addition of some QoL/anti-grind mods to speed up the progress without sacrificing the infamous difficulty that comes with the game. ![]() A series of mods collected together to string up a proper load order with the Conexus tool.
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